Into the Odd has four classes of weapon.
Hand Weapons - One handed, d6 damage.
Field Weapons - Two handed, d8 damage.
Noble Weapons - One handed, d8 damage, fancy and pricey.
Heavy Guns - Two handed, d10 damage, move or fire, ultra-pricey.
And we're looking at that last class. Why are Heavy Guns the only class that rules out melee?
Was it designer oversight?
Are guns just better than melee weapons in this world?
Is it because the move-or-fire rule doesn't work with melee stuff as well?
All questions we can ignore, because Heavy Guns now has a sister-class.
Power Arms - Two handed, d10 damage, ultra-pricey, and each has their own downside.
Chattersword: Incredibly loud, and takes a round to fire up.