Thursday 1 September 2011

Into the Odd: Changes? What changes?

Well, it was inevitable.

Barely hours after I post the changes I'd made to Into the Odd after the first playtest I notice a whole bunch of issues with said changes. Pulling at this thread has the whole knitted jumper unravel and I'm left with a question.

What's a character's Will score for again?

Turns out... not a whole lot. It was a very passive Ability that provided saves quite frequently but having a high Will didn't really let you do anything.

High STR? Grab a Great Weapon and get to power attacking and grappling your opponents to the ground. Throw some rocks around and smash up some doors. Good times.

High DEX? Grab your bow, gun, sword, axe, whatever you like, and get stuck into combat. Disarm that bandit, do a called shot to the mindslug's air-sac. If it all goes wrong then run away or find a good place to hide.

High INT? Be the first to know what's happening and blast away with your Arcanum.

High WIL? Erm... be good at passing some saves? Influence people you talk to? Eh.

So it's gone. Passive fortitude against arcane effects like petrification and psychic shock goes to STR and more active shaking-off of charm effects and illusions goes to INT as well as some of the social stuff.

Is this the last big change to ITO? I'm not even sure if I like the name yet, so no. Maybe something's changed since this post. Looks like the only thing for it is for me to put the info that I want public out there.

Go and see for yourself, journey Into the Odd and enjoy the game before it changes again.

3 comments:

  1. Quite sad to see willpower go. :( Maybe use it as a different stat? Not sure!

    ___
    call Sri Lanka

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  2. I was sad to have to lose it too, but I really couldn't justify it standing alongside the others. Still, I'm glad to say the system is running a lot more smoothly without it.

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  3. I finally got around to reading this and I have to admit, this is pretty darn good. The beauty in the simply statement that skills are not needed and simply using stats...but explaining just how that works, well, shear brilliance. I think I may use this for an online play by post game I am toying with running.

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