This is a test for one or more characters designed with A Wanderer's Romance in mind, but applicable to any game where you might want to have a hunting challenge.
The Grey Stag is reborn every spring in the deepest forest, only ever being sighted for one week during the Winter, by which time he is a mighty and impressive beast.
Local tradition dictates that whoever brings down the Stag with their bow will be guest of honour at the New Year's Banquet, gaining an audience with the king himself.
Your characters may attempt this challenge, which is broken down into smaller tasks. Each may be attempted by a different character if they are working as a group. There is a four hour limit on hunting for the Stag.
Finding the Stag: Tracking down the Stag is a normal-difficulty (Target 10 in AWR) task that could use tracking, survival or a related skill. If this is failed then an hour is wasted but the characters may try again. If they succeed they may move on to...
Approaching the Stag: This is a Stealth test and the difficulty depends on if the group want to get within Long (Normal difficulty, Target 10), Medium (Difficult, Target 12) or Close (Very Difficult, Target 14) range of the Stag. If they fail move on to the next hour and try to find the stag again.
Shooting the Stag: Hitting the Stag is an Archery test and the difficulty depends on whether the group got into Long (Very Difficult, Target 14), Medium (Difficult, Target 12) or Close (Normal, Target 10) range of the Stag. If they miss (which will also represent a non-lethal hit) the Stag flees, but you keep track of its direction and so move back to Approaching the Stag immediately. If they hit the stag is brought down and you may claim your prize.
Regardless of if they pass or fail the group should still attend the New Year's Banquet in order to find out which hunter bettered them on the day.