tag:blogger.com,1999:blog-615826467198003068.post6382494056062540902..comments2024-03-27T14:19:47.931+00:00Comments on BASTIONLAND: This Charming Mammoth (and Social/Mental Mechanics)Chris McDowallhttp://www.blogger.com/profile/11717684225248546716noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-615826467198003068.post-9487489246203216732021-06-16T07:38:40.794+01:002021-06-16T07:38:40.794+01:00I use Will for my various hacks of the Bastionland...I use Will for my various hacks of the Bastionland system. Personal preference. But the whole "mind stat" thing is certainly its own little puzzle.isaacbenjaminhttps://www.blogger.com/profile/00473497879119919285noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-29936500801524619472017-02-09T20:48:52.528+00:002017-02-09T20:48:52.528+00:00I really like the idea of WIL describing a sort of...I really like the idea of WIL describing a sort of innate mental toughness (which can be a big part of what makes someone charismatic), and I liked that social situations are mostly resolved by the referee's judgement, without dice rolls. It seems like it keeps the spotlight on player skill (much like not having an Intelligence score to roll against when you need a clue or a good idea--it's up to the player to provide the smarts, not their character sheet).<br /><br />So like a character can be very (Wil)lful, and depending on the player, that could be played as wise, stoic charisma, or as unpleasant, grouchy stubborness. I think charm and affability are overrated as leadership qualities (why should the flattering and attractive socialite be better at leading men into harm's way than the gruff sergeant?)<br /><br />TL;DR, I'd be somewhat concerned that CHA would play too much like D&D 3.5's diplomacy skill, and cut out interesting gameplay, with the added result that a player who has a way with words is stymied by playing a character who's obliged to be a bit of a clod. WIL seems more like the quality that can't be represented with roleplay, and thus needs to be represented mechanically.<br /><br />Anyways, thanks for the excellent blog. Stumbled upon it last week and I'm now positively smitten with Into the Odd.Some Guynoreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-39960312438727200322017-01-14T21:36:58.201+00:002017-01-14T21:36:58.201+00:00This might be the Final Fantasy talking, but what ...This might be the Final Fantasy talking, but what about "Mind" as a stat name?GreyKnighthttps://www.blogger.com/profile/07573812542452845497noreply@blogger.com