tag:blogger.com,1999:blog-615826467198003068.post4543522120578668997..comments2024-03-27T14:19:47.931+00:00Comments on BASTIONLAND: Imprints: Foreground Growth in ContextChris McDowallhttp://www.blogger.com/profile/11717684225248546716noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-615826467198003068.post-51240049430606667352017-04-25T18:20:44.654+01:002017-04-25T18:20:44.654+01:00I'm still messing with a few options, but most...I'm still messing with a few options, but most likely:<br />- Make sure significant monsters (and maybe places or Oddities) have an Imprint ability<br />- Ensure that players are aware of the possibility of these cropping up, so they can actively look out for them.<br /><br />Glad you enjoyed them!Chris McDowallhttps://www.blogger.com/profile/11717684225248546716noreply@blogger.comtag:blogger.com,1999:blog-615826467198003068.post-91743834508597846552017-04-25T17:20:38.262+01:002017-04-25T17:20:38.262+01:00Chris, this stuff is awesome! I love the thought o...Chris, this stuff is awesome! I love the thought of having your combats mold the players into weirdos. Very cool.<br /><br />How do you plan on implementing it? Like do you write adventures with each entry on the random encounter table having an imprint? Or are you planning on adding to the entries of the Monster Manual like you did above?<br /><br />Can't wait to see more!Connor W.https://www.blogger.com/profile/13152164902819709334noreply@blogger.com