Saturday, 15 July 2017

Religion of Bastionland

I've been giving some thought to Religion in Bastionland. Though I've got other ideas up on the wall, here's one take on it.

Religion doesn't have to involve supernatural beings, but it's a good draw for new members.
  • Those seeking structure and direction gaze to the Star Lands.
  • Those desiring freedom and revolution idolise the Underground.
  • Those rejecting modernity look to Deep Country.
Just as the Underground, Deep Country, and the Star Lands are real places you can go, Spirits are real beings that you can find and interact with, as well as the oddities they leave in their wake.

Distant, incomprehensible beings are overrated, I prefer gods that you can at least fire a bullet at, for whatever good it'll do. 


ASTRAL SPIRITS
  • They embody an ideal in an inorganic form.
  • They enforce the rules of their ideal with the help of human followers.
  • Their rules supersede any other ideas of goodness.

From Left, clockwise: Remembrance Spirit, Motherhood Spirit, Conquest Spirit, Hygiene Spirit.

Astral Faiths tend to:
  • Have complex structures.
  • Enforce lots of rules.
  • Make lots of promises for the future.

UNDERGROUND SPIRITS
  • They embody a man-made thing in a deathly or masked form.
  • They seek to bring about change and new creations.
  • They find destruction distasteful.


From Top Left, clockwise: Duel Spirit, Funeral Spirit, Porcelain Spirits, Smog Spirit.

New Faiths tend to:
  • Offer ways to break the rules.
  • Focus on the individual. 
  • Promise a Revolution. 

OLD SPIRITS
  • The embody something natural in a beastly form.
  • They oppose change and modernity.
  • They have animals and people take on demonic forms to serve them.


From Top, clockwise: Mountain Spirit, Elephant Spirit, Host of Death Spirits, Tsunami Spirit.

Old Faiths tend to:

  • Promise to keep things the same or move backwards. 
  • Focus on blood ties and physical rituals. 
  • Emphasise places and history. 

2 comments:

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  2. Do you see worship or partnership with these entities working the same way joining a faction might? Trading devotions for augmentations?

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