Thursday, 7 August 2014

Less is More

A short list of rules that won't feature as mechanics in the final version of Into the Odd.

Skills - If you want to be good at something, put your high roll into the appropriate Ability Score.
Perception - You get a clue, pay attention.
Disarming Traps - Act carefully and work out what to do.
Social Interaction - Pay attention to NPCs and work out how best to manipulate them.
Individual Initiative - Players go, Referee goes.
Prescribed Combat Moves - Just say what you want to do.
Character Backgrounds and Traits - Make one of you want but probably work it out in play.
Balancing Encounters - You'll be encountering scary stuff from day one. Later on you might be able to fight them.
Movement Rates - You move at normal pace unless you're on a horse or something.
Encumbrance - Just don't carry too much stuff.
Class - Nah.
Race - Human.

4 comments:

  1. Sounds awesome Clean,straight forward and awesome.

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  2. Yup, though there _are_ things I would change when I dm Into the Odd:

    1st. - shields may be sacrificed to negate a hit (as in http://trollsmyth.blogspot.de/2008/05/shields-shall-be-splintered.html)

    2nd. - only melee attacks hit without a check, ranged attacks need a successful Dex save.

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  3. Man! I swear, every time I look at an OSR blog I'm sucked into a vast, neverending web of awesome new stuff I'd never heard of...
    I hadn't heard of Into the Odd before today... how is that? Whatever serendipitous route led me to it I'm thankful.
    Can't wait to see it arrive.

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  4. "You move at normal pace unless you're on a horse or something."

    Made my day!

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