Tuesday, 13 September 2011

What beats twenty scorpions?

I see your twenty scorpions and raise you TWENTY ONE CENTIPEDES. Written with Into the Odd in mind.

1d21 roll:

1: Black Arrow Centipede (STR 2, DEX 8, INT 2, Defence 10, 1HP)
About the length of an arrow. Launches itself from cave walls, burying its head into anything it hits for 1d6+1 damage. Must be removed slowly and carefully to avoid another 1d6 damage.

2: Endel's Dasher (STR 2, DEX 10, INT 4, Defence 12, 1HP)
A foot long, deep green in colour. Bites for 1 point of damage and flees, letting poison bring down their prey. Those bitten loose 1d6 STR and DEX every round until they pass a STR Save vs 15.

3: White Lady Centipede (STR 4, DEX 8, INT 4, Defence 10, 2HP)
Chunky, a foot long with a soft white shell. Extremely tasty when cooked. Bites for 1 Damage.

4: Bristly Boar-Eating Centipede (STR 10, DEX 8, INT 3, Defence 14, 5HP)
Deep brown, three feet long, able to rear back to reveal a second pair of biting mandibles. Bites for 1d6 Damage and grapples anyone it causes damage to. Picks off young boar in its jungle home.

5: Silver Ghost Finger (STR 4, DEX 8, INT 5, Defence 10, 2HP)
Able to float slowly through the air by moving its silver hairs in a wavelike motion, which no one can explain. Bites for 1 damage.

6: Gnomeshield (STR 6, DEX 5, INT 2, Defence 11, 3HP)
A flat, two feet long, beetle-like centipede with a dull copper, chitinous back resembling a shield. Bites for 2 Damage.

7: Manxtail Centipede (STR 4, DEX 6, INT 2, Defence 8, 2HP)
A foot long, bristly and bites for 1 Damage. Anyone bitten or touching with bare-skin subtracts 10 from all rolls on their next round and suffers unbearable itchiness.

8: Red Cryer (STR 2, DEX 6, INT 2, Defence 8, 1HP)
This centipede's bite would do no harm to anything bigger than the insects it feeds on, but when scared it cries out with an ear-splitting noise. Those hearing it nearby must pass a STR Save vs 10 or subtract 2 from any rolls that are not aiming to silence the racket.

9: Drolonid (STR 4, DEX 10, INT 8, Defence 12, 2HP)
Three feet long, faintly orange and has an unusual fly-like proboscis in place of mandibles, so cannot bite. Will drip corrosive onto anyone passing below. INT Save vs 18 to avoid being corroded for 2d6 damage. Anyone killed will be slurped up by the Drolonid when the coast is clear.

10: Juanan Pitpede (STR 13, DEX 8, INT 3, Defence 14, 13HP)
Bred for competitive fighting, can grow up to five feet in length and extremely bulky. Bites for 1d6 damage.

11: Ulmer's Stinkbug (STR 5, DEX 4, INT 2, Defence 6, 2HP.
Six inches long. Releases stench when in danger. STR Save vs 20 to avoid choking loudly and vomiting. Bite is harmless.

12: Gulleater (STR 6, DEX 8, INT 4, Defence 10, 3HP)
Bite causes 1 damage and poison. STR Save vs 12 or lose 1d6 DEX. Repeat each round until saved.

13: Farfan's Cleaner Centipede (STR 2, DEX 4, INT 2, Defence 6, 1HP)
Six inches long, silver and red in colour. Harmless but will head for metal items and eat any rusted parts, somehow repairing the metal as it moves by.

14: Houndbane Centipede (STR 6, DEX 10, INT 6, Defence 12, 3HP)
Smooth, black shell and two feet long. Bites for 2 damage and poison. STR Save vs 15 or lose 1d6 STR. Repeat until saved.

15: Greater Frilled Longbug (STR 4, DEX 8, INT 6, Defence 10, 2HP.
An unusually brightly coloured two-foot centipede. Bites for 1 damage and poison. STR Save vs 10 or lose 1d6 STR. Very cowardly when not fighting its own kind.

16: Nostril Centipede (STR 2, DEX 8, INT 2, Defence 10, 1HP)
A few inches long. Seeks the nostrils of sleeping passers-by and enters without waking (unless the sleeper passes an INT Save vs 25) to lay its eggs. A month later the victim permanently loses 1 INT and baby centipedes fall out of his nostril throughout the day.

17: Sandtrap Biter (STR 8, DEX 6, INT 4, Defence 8, 4HP)
Three feet long. Lies in wait under the sand of beaches to snatch prey. Anyone bitten must pass a STR Save vs 8 to avoid being pulled down into the centipede's pit, where others may wait.

18: Iplenx (STR 20, DEX 6, INT 12, Defence 10, 20HP)
Purely mythological. Some ten feet long and taller than a man. Can open its eyes to release a beam of light on a target. DEX Save vs 12 to avoid 2d6 damage.

19: Carverbug (STR 2, DEX 4, INT 8, Defence 6, 1HP)
A few inches long, thought to be transformed victims of a sorcerer. They are able to leave a trail of an ink-like substance and have known to communicate intelligently this way, particularly in giving directions underground.

20: Spinerester Centipede (STR 5, DEX 8, INT 8, Defence 10, 2HP)
One foot long and sickly yellow. Will crawl onto a sleeping victim's back and bite the back of their neck (unless the sleeper passes an INT Save vs 25). From here they cannot be removed without injecting a long needle-like protrusion into the victim for 2d6 damage, also doing this if they are damaged. They will feed off the victim's blood, causing them to regain lost HP at half the normal rate.

21: Scorpion-eating Centipede (STR 6, DEX 8, INT 4, Defence 10, 3HP)
Two feet long, red and slightly velvety to the touch. Bites for 1 Damage, or 1d6 against Scorpions.

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